Summary of Jane McGonigal's Reality Is Broken

ebook

By IRB Media

cover image of Summary of Jane McGonigal's Reality Is Broken

Sign up to save your library

With an OverDrive account, you can save your favorite libraries for at-a-glance information about availability. Find out more about OverDrive accounts.

   Not today
Libby_app_icon.svg

Find this title in Libby, the library reading app by OverDrive.

app-store-button-en.svg play-store-badge-en.svg
LibbyDevices.png

Search for a digital library with this title

Title found at these libraries:

Loading...

Please note: This is a companion version & not the original book. Book Preview:

#1 We all have a bias against games today. We can't help it. This bias is part of our culture, and it's even woven into the way we use the words game and player in everyday conversation.

#2 All games share four defining traits: a goal, rules, a feedback system, and voluntary participation. The goal is the specific outcome that players will work to achieve. It focuses their attention and continually orient their participation throughout the game.

#3 The four traits of games are challenge, feedback, a clear win condition, and arbitrary limitations on your freedom to work in the most efficient way. The opposite of gameplay is not a game.

#4 The most important difference between digital and non-digital games is the intensity of the feedback they provide. In computer and video games, the interactive loop is satisfyingly tight. There seems to be no gap between your actions and the game's responses.

Summary of Jane McGonigal's Reality Is Broken